Cole Clark

RAYMARCH

 

RAYMARCH was created entirely in Unreal Engine as part of My Submission for the Unreal Engine: Virtual Production for Storytellers Spring 2021 challenge.

The challenge overall took 5 weeks, and the production of this short took 3 of those weeks. Epic Games was kind enough to give me access to a workstation to do the challenge on. This was key to being able to take advantage of modern real-time raytracing, which was used heavily in this short’s production. All assets are freely available either through Quixel or the Epic Games marketplace.

I am really grateful for the opportunity to learn, and hope to keep doing so!

 
 
 
 
 
 
 
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 GALLERY

 
 
 
 
 
 
 
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EXPLORATION